Old Fantasy Hero Skills in Aversill
Acrobatics: Can be substituted as a ‘Power Skill’ for maneuvers bought as powers.
Analyze: Most common forms of analysis is Curses, Combat style, Army Composition, or Spellcraft.
Animal Handler: Obviously, a fairly important skill in Aversill. It, nevertheless, generally works as described in the book.
Autofire Skills: Very few non-ranged attacks are autofire. Composite bows and crossbows do, however, generally shoot with 2xAutofire.
Bugging: Unnecessary. This skill is replaced by Security Systems.
Bureaucratics: Describes dealing with non-noble officials.
Combat Driving: Chariots, horses, and Boats
Combat Piloting: Flying mounts
Computer Programming: No such skill
Cryptography: Along with its described use, Cryptography is used to inscribe scrolls.
Demolitions: Applies to explosive magic.
Electronics: Not a skill. See Remote Animation.
Fast Draw: Can be used to put a weapon into the power pool without the phase delay.
Forensic Medicine: This skill is in its infancy.
High Society: Like Bureacracy except for with the Nobility
Language (examples): Draconic, Drear (Gloom Common), Drow, Dwarf, Elf, Formorian, Giant, Gnoll, Goblin, Halfling, Infernal, Ogre, Orcish, Sahuagin, Supernal, Sylvan (Fey Common), Undercommon, Yuan-ti
Martial Arts: Can be bought with a weapon component alone to represent a weapon style.
Mechanics: Helps in the construction of Mechanologist devices.
Oratory: Useful when controlling groups of soldiers.
Penalty Skill Levels: Can be bought for skills as well as combat.
Power: This almost always is bought so as to control a power pool.
Security Systems: Basically covers figuring out how something or someone is guarded.
Skill Levels: Not allowed
Systems Operation: Doesn’t exist