Vixel

Vixel is a well meaning Leprechaun whose powers are sporatic at best

Description:

Vixel Level 3 Elite Controller

Small fey humanoid XP 300

Initiative +5 Senses Perception +1; low-light vision

Aura of Illusion aura 5; the Leprechaun and all allies in the aura gain concealment.

HP 86; Bloodied 43

AC 17; Fortitude 12; Reflex 15; Will 13

Saving Throws +2

Speed 6

Action Points 1

m Dagger (at-will; standard) • Weapon +6 vs AC; 1d4 damage

R Startling Glamer (at-will; minor) • Fear, Illusion Ranged 10; +7 vs Will; the target shifts 1 square

C Illusory Terrain (recharge 4 5 6; standard) • Illusion Close burst 5; targets enemies; +7 vs Will; the target is slowed (save ends) The Leprechaun turns invisible until it attacks or until the end of its next turn. The Leprechaun teleports 5 squares. If a gnome has cover or concealment when it makes an initiative check at the start of an encounter, it can make a Stealth check to escape notice.

Reactive Stealth

R level 2: Feather fall (daily; free) • Arcane ranged 10; you or the creature takes no damage from the fal, regardless of its distance, and does not fall prone at the end of the fall.

r Level 1: Magc missile (at-will; standard) • Arcane, Force, Implement range 20 +7 vs Reflex; 2d4 + 3 force damage

A Level 3: Shock Sphere (encounter; standard) • Arcane, Implement, Lightning area burst 2 within 10 squares; +7 vs Reflex; 2d6 + 3 lightening damage

M Polymorph non-living objects (encounter; standard) • Polymorph, Arcane May successfully transform an object able to be held by the leprechuan into an object of nearly the same size. Magic items are given a save. The items return to normal after 24 hours or when transformed back by a leprechaun.

R Level 1: Force Orb (encounter; standard) • Arcane, Force, Implement Range 20; +7 vs Reflex; 2d8 + 3 force damage. Secondary attack against all adjacent enemies to primary target, 1d10+3 force damage.

R Class Feature: Prestidigitation (at-will; standard) range 2; Use this cantrip to accomplish one of the effects given below. ? Move up to 1 pound of material. ? Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. ? Color, clean, or soil items in 1 cubic foot for up to 1 hour. ? Instantly light (or snuff out) a candle, a torch, or a small campfire. ? Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. ? Make a small mark or symbol appear on a surface for up to 1 hour. ? Produce out of nothingness a small item or image that exists until the end of your next turn. ? Make a small, handheld item invisible until the end of your next turn. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.

R Class Feature: Mage hand (at-will; minor) range 5; You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinitely.

R Class Feature (at-will; minor) Range 5; You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.

R Class Feature: Ghost Sound (at-will; standard) Range 10. You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. You may either designate a creatue you have cast a wizard spell upon that has an effect that lasts until the subject of succeeds on a saving throw. That creature takes a penalty to its saving trhow against that effect equal to your Wisdom modifier. Alternatively, yuou can choose to extend the duration of an effect created by a wizard at-will spell that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn.

class feature:  Orb of imposition (encounter; free)

Alignment Unaligned Languages Common, Elven

Skills Arcana +4, Stealth +12, Bluff +8, Insight +6, Thievery +10

Str 7 (–1) Dex 18 (+5) Wis 11 (+1) Con 11 (+1) Int 12 (+2) Cha 15 (+3) Equipment Dagger © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Bio:

Vixel was harrowing the characters as they passed through the forest as a joke. He turned the cart full of wood which they were attempting to escort back to a cursed glade into three birds. Sorry for the trouble he’d caused them, Vixel agreed to follow the characters around until they could get the three birds back together at which point he transformed them back into a cart full of firewood.

Ultimatly, Vixel seems to be more of a prankster than actually mischevious. From his point of view, the player characters are his friends.

Vixel was last seen drinking in a bar in Evermeet.

Vixel

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