Tag: Rules

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  • Two Weapon Fighting

    As Dungeons and Dragons, 4e, really has no good way to describe two weapon fighting within the rule set, I've decided that two one-handed weapons can be defined as one two-handed weapons. In all ways, this will count as the character carrying a two- …

  • Mechanical Races

    You are allowed to take a race as a mechanic to explain a character's powers without having a character who is actually of that race. So, for instance, you may play a human cosmetically, but be a Dragonborn mechanically (you're a human who breathes fire).

  • Curses

    !(media-item-align-left)http://monstromakes.com/dungeons%20and%20dragons/images/fantasy%20art/undeadsamaraismall.jpg! [[Loa]], [[Gods of Allusia|gods, goddesses]], Demons, Devils, Primordial, Lords of Madness, faithful worshippers, and powerful humans …

  • Rules

    !(media-item-align-right)http://monstromakes.com/dungeons%20and%20dragons/images/FantasyArt_New/NotPortraits_Small/PlayingChessWithDragons.jpg! h3. First Edition Rules and Clarifications [[Using Magic, First and Second Edition Rules]] [[Group …

  • Group Composition Requirements

    In any group of player characters, only 1/3 (rounded up) of the characters can be demi-humans. A group may trade in one demi-human character for a character of a rare race for every three demi-humans possible. So... Party Size # Up to one Demi- …

  • Magical Side Effects

    Back to [[Encounter Design]] Back to [[Rules]] Chance of Mishap while casting in the Center or when injured while casting in the Fade (Int roll for Magic-User/Illusionist or Wisdom roll for Cleric/Druid) 1d20+Proficiency Bonus+Cha bonus |20 | …

  • Automaton Construction Rules

    h3. Automaton Introduction Automatons are devices, not unlike Golems, except that they are driven by mechanical apparatus, ingenuity, and steam (often lots of it). Automatons are created by two classes: Mechanologists and Hammerites and each offers …

  • Poison Redux

    !(media-item-align-right)http://monstromakes.com/dungeons%20and%20dragons/images/FantasyArt_New/MonsterPortraits/Natural/GiantSnake.jpg! Because Poison unbalances the power of some enemies, it is necessary to diminish its effects or else watch …

  • Disfigurement

    Roll 1d10 1 Character Loses Shield Arm 2 Character Loses Sword Arm 3 Character Loses Eye (depth perception) 4 Character gets blurry vision (-1 to all vision based d6 rolls, + 5 DC for all vision rolls) 5 Character gets ringing in ears (+ 5 to all …