Tag: Adventure

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  • Text form the first encounter

    You awoke in the home of someone whom you assumed was a benefactor a week ago. For the first few days, you were sore, bedridden, and held only fleeting memories, like echoes, of your time before. Attended by the master’s servant Skaysh, you were fed …

  • Overview of Second Adventure

    The second adventure began with the [[characters]] taking refuge from the weather in a dark cave which turned out to be the abandoned temple of a long dead primordial. The guardians of the temple, having waited a long time for anyone to show up, are …

  • Main Adventures

    h5. [[Escape From the Wizard's Tower|A1: Escape From the Wizard's Tower]] h5. [[Temple of the Dead Primordial|A2: Temple of the Dead Primordial]] h5. [[The Harrowing of Tarrif's Brook|A3: The Harrowing of Tarrif's Brook]] h5. [[Quest …

  • Who Killed Hazimeer

    !(media-item-align-center){height:600px}http://cdn.obsidianportal.com/assets/9101/Evermeet_gate.jpg(Evermeet gate)! After healing the wound in the world tree at the [[Knight of the Morning Dews Court Garden|court garden's]] of the [[Outcast nobles|Knight …

  • Script from first encounter Wizards tower

    You awoke in the home of [[intro Alhazrad|someone]] whom you assumed was a benefactor a week ago. For the first few days, you were sore, bedridden, and held only fleeting memories, like echoes, of your time before. Attended by the master’s servant …

  • Temple of the Dead Primordial

    [[A2 Introduction to the Temple| Introduction to the Temple]] [[A2 Overview| Overview]] [[A2 Room 1|Room 1]] [[A2 Room 2|Room 2]] [[A2 Room 3|Room 3]] [[A2 Room 4|Room 4]] [[A2 Room 5|Room 5]] [[A2 Room 6|Room 6]] [[A2 epilogue| …

  • The Harrowing of Tarrif's Brook

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/9098/hand_of_bane.jpg(Hand of bane)![[The Harrowing of Tarrif's Brook Overview| Overview]] [[A3 Cast of characters|Cast of Characters]] [[A3 Walking around Town| Walking around Town]] …

  • Temple of the Dead Primordials Overview

    The second adventure began with the [[characters]] taking refuge from the weather in a dark cave which turned out to be the abandoned temple of a long dead primordial. The guardians of the temple, having waited a long time for anyone to show up, are …

  • Quest for the Cursed Grove

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/9096/Ogre_home.jpg(Ogre home)![[Quest for the Cursed Grove Overview|Overview]] [[Quest for the Cursed Grove Friends|Friends]] [[Quest for the Cursed Grove Enemies|Enemies]] [[Quest …

  • The Wraiths

    The characters are hounded, while in the mortal world, by horrible spirits that give them no peace. The wraiths seem to come in varied levels of strengths and sizes, but all are forces to be reckoned with. It seems as though the only force that is …

  • Quest for the Cursed Grove Overview

    The [[Quest for the Cursed Grove | Quest for the Cursed Grove]] began with the characters attempting to haul a cartload of cursed wood out of Tarrif's Brook while a company of Goblins and Hobgoblins occupied the town and laid siege to the nearby Temple of …

  • Curse of the Ascension Queens

    After lowering themselves over the lip of the antechamber in [[The Vault of the Ascension Queens|the vault of the Ascension Queens]] (see The Battle in "Vault of the Ascension Queen, part 1":http://www.obsidianportal.com/campaign/aversill/adventure-log/ …

  • The Horned Duke

    [[:86156 | The Horned Duke]] was the only [[Orbolian]] member of [[The Court of the Queen of Twilight|the court of the Queen of Twilight]]. When [[The Western Gate|the Western Gate]] [[Closing of the Western Gate|closed]] some 800 years ago, he succumbed …

  • The Vault of the Ascension Queens

    Once [[:76692 | Razide]] had been dethroned by [[:76658 | Daphine]] she was forced into hiding by the townsfolk who revealed, finally, that behind the mask was a monster. She fled the city streets looking for some place to hole up and eventually settled …

  • A1 Epilogue

    After defeating [[the wraiths]] that surrounded them, the characters found themselves within the ruins, facing down a howling storm, and with the extreme possibility of more wraiths coming soon. Their benefactor dead, they had no answers and no where to …

  • A1 Encounter

    The encounter took place in what was left of Alhazrad the mad's magical laboratory after the buildign began to fall around apart around the survivors. A gateway to some other place had opened and shadowy figures were emerging through the portals to do …

  • A2 Introduction to the Temple

    I read this as part of the introduction: Lightening. Flashes cut the sky in the distance with forks through tree branches and a pinch of crystalline like coal powder in the lungs. The air is dry and charged. The skin is a reverse sweat, a sheen of …

  • A2 Room 1

    The [[characters]] entered the temple in a grand foyer adorned with strange symbols and odd, crystaline looking statues. The chamber, though open to the outside world, looked relatively untouched over the years since it had fallen into disuse. The …

  • A2 Room 2

    When the [[characters]] made it into the revolving door at the far end of the first chamber (and after pressing the wrong strange symbol and being caught by the blades of a trap), they emerged in a room that sloped gently away from them towards an …

  • A2 Room 3

    If the complex had once been a temple to a god of some sort, the third room stood as the main chamber of the church. The room was tiered into three different levels with four guard towers. It is now guarded by a powerful creature like a living fog that …

  • A3 Cast of characters

    Kragle—[[Gnomes in Aversill|Gnome]] merchant Ibsen—the Merchant Castagnia—the Merchant’s wife Reeve Iphuss—[[Reeve]] Nelbert—The Woodcutter Daedra El Phione—Priest of [[Corellon]] Pip Redik—boy infected by a fey curse Lon Redik—father …

  • A2 Overview

    The second adventure began with the [[characters]] taking refuge from the weather in a dark cave which turned out to be the abandoned temple of a long dead [[primordial]]. The guardians of the temple, having waited a long time for anyone to show up, are …

  • A3 Walking around Town

    When the [[characters]] arrived in [[Tarrif's Brook]] to open trade with [[:82984 | Ibsen]], what they found was a town empty of anyone except for the occassional municipal worker or scribe. Tarrif's Brook was so secluded that it lacked even a main road …

  • the character's amnesia

    The [[characters]] began the campaign without any understanding of their past. They understand the world around them, but information often trickles in without their understanding how they know it. So, for instance, the characters may know that Kord is …

  • CR1, Treasure

    Parcels: 1. [Level 9 Magic Item]: Medic's Amulet +2 (Adventurer's Vault 2, page 67 [Neck Slot Items]) (DDI) 2. [Level 8 Magic Item]: Mindiron Vambraces (Adventurer's Vault, page 118 [Arms Slot Items]) (DDI) *3. [Level 7 Magic Item]: Pinning Weapon + …

  • Intro Alhazrad

    So, this was Alhazrad the mad who died in this early scene and would come forward later in the middle of the [[Garden of the Twilight Queen|Twilight Queen's mazelike garden]] to tell the characters his haunting [[message from Alhazrad The Mad|message]]. …