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  • F#&% the Fey

    The adventure so far (covering The Sentinel and now Red Tam's Bones)... Something bad was going to happen in a little town in the middle of nowhere, and all this according to some temple slave working in [[the Abbarathian]] of [[Seacourt]], city of... …

  • Main Page

    !(media-item-align-right)http://monstromakes.com/dungeons%20and%20dragons/images/FantasyArt_New/Landscapes_Small/Misc/UsedMagicTreasure.jpg! I am currently revamping the site and the campaign so bear with me. Two things have driven this revision... …

  • Conceptual Overview

    !(media-item-align-left)http://monstromakes.com/dungeons%20and%20dragons/images/fantasy%20art/adventurers2.jpg! The principle issue of Aversill is that magic, fantastic beasts, and even the supernatural belong to another world. The world of human …

  • Adventure

    [[The Gauntlet]] [[Main Adventures|Main Adventures: Let It Burn]] [[Meet Up Game]] [[In Between Narratives, Old Tam's Bones]]

  • Politics

    !(media-item-align-left)http://monstromakes.com/dungeons%20and%20dragons/images/FantasyArt_New/NotPortraits_Small/KingsAdvisor.jpg! [[Allusian Organizations]] [[Outlands Organization]] [[Chain of Fools]] [[Parade of the Damned]] [[Kingdom of …

  • Life in Aversill

    !(media-item-align-left)http://monstromakes.com/dungeons%20and%20dragons/images/fantasy%20art2/cabin.jpg! [[Daily Life in Fallen Aversill]] [[Buying Exotic Items]] [[Racial Politics]] [[Feudal Domains in Aversill]] [[Life in a City]] [[Life in a …

  • Feudal Domains in Aversill

    [[Fallen Aversill]] is composed of hundreds of feudal territories which were ruled, at one time, by the Aversilian aristocracy. For the most part, that aristocracy has fallen apart. [[Starfell]] might be ruled by a [[Fedual Titles|Duke]] but, as there …

  • Magic

    !(media-item-align-left)http://monstromakes.com/dungeons%20and%20dragons/images/FantasyArt_New/ActionScenes/Magic%20in%20Action/girl%20on%20table.jpg! [[The Centering]] [[The Fade]] [[Strewn]] [[Earth Nodes]] [[Earthmotes]] [[Trods and Glooms]] …

  • Treasure From Meet Up Adventures

    !(media-item-align-right)http://monstromakes.com/dungeons%20and%20dragons/images/FantasyArt_New/Landscapes/Misc/TreasureTrove.jpg! h3. Against the Cult of the Reptile God (this has been, to my knowledge, all divvied out and dealt with) 15223 gp 12 …

  • Encounter Tables

    [[Magical Side Effects]] [[Random Skill Set]] [[Sense Skills Table]] [[Knowledge Skills Table]] [[Physical Skill Table]] [[Guile Skills Table]] [[Magic Skills Table]] [[Terrain Table]] [[Encounter Design]] [[Monetary Treasure Table]] [[ …

  • Equipment

    h3. [[Mundane Items]] h3. [[Supernatural Items]] h3. [[Magic Items]] [[Scrolls of Darszony]] [[Pads of the Thornback]] [[Beth Stones]] [[Halcyon's Jack]] [[Magic Items From Dragon Magazine]] [[Magic Items, Master Table]] [[Alternate …

  • Mundane Civilized Regions

    h3. Kingdoms and Continents [[Kingdom of Havack]] [[Axixiochicks]] h3. Big Cities [[Aversill]] [[Havack]] [[Old Aversill]] [[Seacourt]] h3. Cities [[Modentod]] h3. Duchies and Small Cities h3. Townships h3. Hamlets [[Tarrif' …

  • Magic Items, Master Table

    |1-25|[[Potions]]| |26-32|[[Scrolls]]| |33|[[Rings]]| |34-37|[[Rods and Staves]]| |38-40|[[Wands]]| |40-41|[[Amulets]]| |42-43|[[Boots]]| |44-45|[[Capes]]| |46-47|[[Helmets]]| |48-49|[[Belts]]| |50-62|[[Wondrous Items]]| |63-67|[[Non-Adventurer …

  • Potions

    All Potions that simulate spells are cast as if by a caster with the minimum level to be able to cast the spell. |01-05|[[Potions, Table 1|Attack Potions, Table 1]]| |06-10|[[Potions, Table 2|Attack Potions, Table 2]]| |11-12|[[Potions, Table 3| …

  • Scrolls

    Roll Description Spell Level Range or XP Value
    01-02 [[New Scroll Descriptions|Map of Unseen Lands]] 5200 GP
    03-40 [[New Scroll …

  • Unarmed Combat

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/231677/Bar_brawl.jpg(Bar brawl)! h3. Overview This unarmed combat mechanic divides such combat into four attack modes: pummeling, kicking, grappling, and bull rush. Any character can …

  • New Spells

    [[Absorb Weapon]] [[Absorption]] [[Abyssal Army]] [[Accelerated Movement]] [[Acid Breath]] [[Acid Sheath]] [[Acid Storm]] [[Aid, Mass]] [[Aiming at the Target]] [[Air Breathing]] [[Alarm, Greater]] [[Align Fang]]

  • Tables for Gems

    Back to [[Encounter Design]] Back to [[Monetary Treasure Table]] |Dice Score |Base Value |Description |Size| |01 -25 |10 g.p. each |Ornamental Stones |very small| |26-50 |50 g.p. each |Semi-precious Stones |small| |51-70 |100 g.p. each |Fancy …

  • Table for Jewelry

    Back to [[Encounter Design]] Back to [[Monetary Treasure Table]] The base value of jewelry is determined by percentile dice roll, just as with gems: |Dice Roll|Base Value|Description| |01-10|100-1,000 g.p.|Ivory or wrought silver| |11-20|200-1, …

  • Art

    Back to [[Encounter Design]] [[Rare Commodities Table]] [[Art Objects Table]]

  • Magic Items From Dragon Magazine

    Potions h4. Oil of Phosphorescence A slight application of this oil will cause the user to believe that it is some other form of magical oil, generally oil of slipperiness. However, when it is fully applied to a living being’s body, the user’s skin …

  • Rules for Pickpocketing

    The picking of pockets is a skill that most thieves love to exercise, and rightly so. However, even the most prescient Dungeon Master cannot always foresee the situations in which a thief will use this ability, and on some occasions the DM may not be as …

  • Table for Floors

    Unusual floor creation table Dice roll Property of floor 01-02 Contact with floor causes concentric waves to spread out across its surface, like the surface of a pond 03 Floor constantly rolls in a tidal, wavy fashion 04 Floor temporarily retains …

  • Magical Inventory of Seacourt Stores

    A day searching the stores of Seacourt will produce the following items, for sale, automatically: Potions: Potions of Jump 350 GP Potions of Identify 350 GP Potions of Comprehend Languages 350 GP Potions of the unseen 700 GP Potions of Mirror …

  • Potion of Fortitude

    A potion of fortitude lowers damage by 1 per die rolled for every bonus in the potion. It lasts for the next hit taken. The potion lasts for a maximum of 1d6 turns after the potion is drank.

  • Potion of Clarity

    A potion of Clarity allows the imbiber to reroll one d20 roll (to hit, saving throw, etc.) within an hour after consumption. The player may choose which roll to reroll.

  • Potion of Lifeshield

    The imbiber of the potion does not lose hit points when reduced to negative values, though they still go unconscious because of damage.

  • Drought of the Doppelganger

    The imbiber may transform, when the potion is quaffed, into the likeness of someone whom he can see at the time. The potion will not change height or weight above +/-20% and does not confer spell like abilities. If the character uses the potion to gain …

  • Potion of Magic Detection

    The potion acts as detect magic spell cast at the first level by the imbiber. If quaffed by a spell caster, the spell counts as having been cast at half the caster's level.

  • Potion of Weapon Absorption

    The user of the potion puts a weapon against his skin and then pours the contents of the potion over both. The effect is the same as an [[Absorb Weapon]] spell cast at the 3rd level.

  • Potion of Absorption

    Back to [[Potions]] The potion causes an effect equal to the [[Absorption]] spell as if cast by a 17th level Magic User.

  • Potion of the Woodwaters

    Back to [[Potions]] The woodwater potions generally come in liter sized potion bottles. When poured over any non-living substance, the material is immediately transformed into wood. The effect is similar, though not exactly the same as, the 7th level …

  • New Potion Descriptions

    A Night's Energy]]|50|--| Acid Elemental in a Vial]] Aging Dust]] Alchemist Glue]] Ancestor Wax]] Berzerker's Dust]] Blindness Powder]] Brewer's Potion]] Clayface Puddy]] Cursed, Cause Confusion]] Cursed, Harm]] Cursed, Lycanthropes Vitality]] …

  • Lock and Key Descriptions

    1 Brooch lock and gem key 2 Candle lock and flame key 3 Chest lock and coin key 4 Chimera lock and key (missing one head) 5 Clover lock and rabbit key 6 Coin lock and pickaxe key 7 Crossbones lock and skull key 8 Dragon lock and misty breath key 9 …

  • Beneficial Terrain Table

    Back to [[Encounter Design]] # Reverses Unnatural Aging # Animates and Serves the Character for 1d6 turns # Animates and Fights for the Character for 1d6 turns # Removes Spell Effects # Removes Curses # Removes Diseases # Cures ongoing physical …

  • Avandra's Servants of Amnesty

    Across Allusia, Avandra calls her followers to free prisoners. Her concern from the welfare of the imprisoned has grown since the fall of Aversill, mostly because of the conditions in which prisoners are now kept. Small city states and ill-policed …

  • swords

    Damage Shield: When a non-weapon melee attack misses the character, the character automatically gets a free attack back on the target.

  • Alternate Treasure Tables

    Book Types 1 1 Accounting ledger 2 Annal 3 Art 4 Autobiography 5 Bestiary 6 Bible 7 Biography 8 Catalog 9 Codex 10 Compendium/compilation 11 Cyclopedia 12 Diary 13 Dictionary 14 Dictionary, foreign language 15 Digest 16 Directory 17 …

  • Special Chamber Table

    Back to [[Encounter Design]] Back to [[Room Design]] |1| Bone wallmounts| |2| Carpeted floor| |3| Checkerboard tiles| |4| Chimney| |5| Clogged with webs| |6| Corner pillars| |7| Dirt floor| |8| Furniture, destroyed| |9| Furniture, exotic| |10 …

  • The March

    The March is the common name for [[The Land of the March|the Land of the March]], also known as the sentinel Plain.

  • The Knights of the Platinum Will

    !(media-item-align-right)http://monstromakes.com/dungeons%20and%20dragons/images/FantasyArt_New/Portraits/Fighter/PaladinFindsCrown.jpg! Knights of the Platinum Will are a divine order dedicated to fighting injustice throughout Fallen Aversill. Unlike …

  • Obo Vye

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267555/OboVye.jpg?1385606934(OboVye.jpg)! At the beginning of time, the primordials used the God Worms to chisel away at the stuff of creation in order to make reality. Once the world was …

  • Ephemerae

    Ephemerae are the angels of [[Gollaia]]. They are summoned into [[The Fade|the Fade]] by her dreams and, once there, gain a life of their own. Ephemerae vary greatly in power. Some are almost godlike. Others are little more than glowing orbs. …

  • the Abbarathian

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267731/Aberantheun.jpg?1385656310(Aberantheun.jpg)! At the center of [[Seacourt]], sits the city's temple to the [[the twelve lords|Twelve Lords of Delvionus]] known as the Abbarathian. It …

  • The Family Van Artog

    The Family Van Artog has, according to legend, always been defended by the Sentinel, which has, also according to legend, always been wielded by the heir of the Van Artog family. It's unclear exactly why an unassailable fortress requires a special …

  • Skulk

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267880/Skulk.jpg?1385686191(Skulk.jpg)! There is no great explanation for skulks in the world. They are clearly a cursed race and are, according to legend, created when a human city …

  • Castle Alderweg

    Castle Alderweg is a mythical fortress which, according to the legends, is unassailable. Supposedly, at some point in history, an artifact called the Gauntlet was created to destroy the fortress. In response, an artifact known as the Sentinel was …

  • Xvarts

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267944/Xvart.jpg?1385695933(Xvart.jpg)! Xvarts are an oddball humanoid race. Like kobolds, they hatch from eggs, though they much more strongly resemble goblins. Either way, they live in …

  • Delvers

    A delver is someone who heads off into the wilds between the civilized region with the purpose of bringing back ancient artifacts or treasure. Most player characters in Aversill are delvers. h3. How Delvers See Themselves Delvers are inclined to …

  • Edonophi

    Edonophi was once a world renowned Halfling historical sage who was famous for his having been consulted by great powers of the land like Old King Ulrich, Vesper Oothkoth (the Great Wyrm of the North) and even the Thane Wizards. His intelligence was so …

  • Stench Potions

    Stench Potions are non-magical alchemical elixirs generated from all over Fallen Aversill, but most famously from the Stench District of Seacourt. Stench potions can reproduced several magical effects, even some that seem to wholly live within the …

  • Master Crafted Weaponry and Armor

    Master Crafted Weapons are made specifically for their bearer and are of much higher quality than the regular rank and file weapons one buys at the local smithy or armorer. It is not possible to mastercraft an existing weapon. In addition, it is not …

  • valomon-rinks

    [[Valomon]] is the special name for the duels that occur between wizards. The rinks in which the contests are carried out are, generally, fairly exotic locales.

  • Valomon

    Valomon is an honorable duel between two wizards. Each wizard creates a powerful object called a Gladulus, giving it a level of his or her existence. This level is returned at the end of the contest unless one of the contestants cheats. The Gladulus is …

  • Monsters

    [[Servants of the Gods]] [[Gnolls]] [[Skulk | Skulk]] [[Random Monster Generator]]

  • Gnolls

    Gnolls are the predominant race on [[The Sentinel Plain|the Sentinel plain]] and can be found all the way from the Prynne Sea down to [[The Gosh Gelios|the Gosh Gelios]]. Out on the Land of the March, gnolls form into warbands of varying size to raid. …

  • The Gauntlet, Things Worth Knowing

    The characters are going to head across the map a bit until they make it to the town in which the adventure exists. Really though, there isn't a lot for the characters to learn. They might learn more about the people who might be involved in their …

  • Illusions, the Rules

    h3. Damage Damage comes in three forms, basically. Either you make an illusion of something that causes damage and you don't carry through with the illusion of being damaged, in which case it's 1/2 level in d6 (up to 5d6). If you make the illusion …

  • Starting Equipment and Spells

    Everyone gets 1d6x10 gold. Characters can take complications if something significantly drains their coffers on an ongoing basis. They make take the money perk to get more resources. The money perk has two functions, it gives gold and resources ( …

  • Important Perks for character creation

    |2 points| You can Access Restricted Magical Items With Roll. You need to buy a Power Skill for, say, MU Items| |4 points| You can Access Restricted Magical Items without a roll| |5 points| Your character can buy magical powers| |3 points| Your …

  • New Fantasy Hero Skills in Aversill

    *Remote Animation:* Like electronics. Remote Animation is used especially in the generation of things like Golems. It is also used in almost all Gnome machines and many magic items. It is basically knowledge concerning the use of magic to empower …

  • Old Fantasy Hero Skills in Aversill

    Acrobatics: Can be substituted as a 'Power Skill' for maneuvers bought as powers. Analyze: Most common forms of analysis is Curses, Combat style, Army Composition, or Spellcraft. Animal Handler: Obviously, a fairly important skill in Aversill. It …

  • New Fantasy Hero Limitations in Aversill

    h3. Fade: h4. Fade Vulnerable: Limitation Bonus -1/4 The object has a chance of becoming non-magical when it crosses over into the real world. h4. Banality: Limitation Bonus -1/2 Attempting to use the power outside of the Fade requires a …

  • Vehicular Skills Table

    Back to [[Random Skill Set | Random Skill Set]] Back to [[Encounter Design | Encounter Design]] |2-6 |Horseback Stunt| |7-11 |Horseback racing| |12-13 |Maneuver a boat| |14-15 |Race a boat| |16-17 |Keep from overturning a boat| |18 …

  • Drow

    h4. What the average person would know the drow are indeed a complicated threat to [[Western Allusia]], made all the worse by their seeming anonymity with the peasant folk. The drow are not creatures of the fade, even though they are at their strongest …

  • Daily Life in Fallen Aversill

    It is easy to think of dark age Europeans as a superstitious people. After all, most of our stories about goblins, werewolves, and dragons stem from these people and from during this age. Assuming that these mysterious creatures aren’t real, it seems …

  • Lavinia

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267743/Lavinia.jpg?1385657730(Lavinia.jpg)!

  • Nosha Cruen

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267553/SageofSeacourt.jpg?1385605083(SageofSeacourt.jpg)! [[Seacourt]] is not known, particularly, as a powerful city in terms of magic. Sure, as a place on the crossroads, it tends to have …

  • Black Abe O'Shaughnassy

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267694/ThreeGentlemen.jpg?1385649487(ThreeGentlemen.jpg)! Black Abe is the leader of the [[Three Very Fine Gentlemen]] who reside in the [[Trods|trod]] near Cinderham-on-the-Moors. He is a …

  • The Abbot

    !(media-item-align-left)//db4sgowjqfwig.cloudfront.net/assets/267919/TheAbbot.jpg?1385689249(TheAbbot.jpg)! The Abbot is a priest of [[Gollaia]] for the city of Cinderham-on-the-Moors. He is a cruel man with an autocratic personality. As the …

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